

I also really try to make sure that the map selector is functional and easy to navigate, which is why I have been hesitant in the past to expand the number of maps. Using the same sounds is unfortunately not very feasible, but I believe the compromise I've settled on of using DWANGO5 damage and plasma sound is agreeable. That means using the original skies, the original music, the original intermission screens, and making sure that there are no texture collisions (something I feel a lot of other compilations overlook). Unlike other compilations, I go out of my way to make sure the maps look and feel like they did in their original state. A few years later, this thread was created. A few months later, I expanded the list of maps to 32. After realizing that memorizing 120 maps was no easy feat no matter how they were arranged, I decided to cut the maplist to a mere 16 to force myself to separate out the wheat from the chaff. It started a few years ago as an attempt to make a convenient ingame reminder of the skirmish4f map list. The compilation is equal parts player convenience, a tribute to classic doom, and a deliberate attempt to introduce players to lesser played maps and potential modern classics. To the license, and indicate if changes were made.Duel32 is an ongoing project to compile the 32 best oldschool duel maps and pair them with an easy to use map selector. If you do so, you must give appropriate credit, provide a link
UDMX MAP01 FREE
You are free to copy and redistribute the material in any medium or format Īnd remix, transform, and build upon the material for any purpose, evenĬommercially. This work is licensed under the Creative Commons Attribution 4.0 Text screen - depp (MAP15 from marsw301.wad) Intermission - deep anal expedition by marcin ciesielski by Marcin Ciesielski / MAP01 from yaotzin.wadģ / Poseidon's Trove / thelamp / 4mat by 4-mat of Anarchy (MAP02 from marsw301.wad)Ĥ / Mariana Trench / 40oz / TZ'PACK92 / MAP01 from chthonar.wadĥ / Imaginarium / 40oz / Night of Illision by Archon / MAP20 from nova2.wadĦ / Shipwreck / thelamp / legend of the sky by Black Dragon/Heretiaħ / For Whom The Diving Bell Tolls / peerdolius / Fast Track by Alexander Brandon / Give In (With Pleasure) by Mark KlemĨ / The End / Joe-Ilya / Flashback by Gemini/Fatzone / Ziztax Feyebrosis by David Shaw Tested With : DSDA-Doom, GZDoom, Zandronum, Zdaemonġ / The Eighth Sea is in Your Eyes / Joe-Ilya / Lemming In Space by Peak / Somewhere (MAP01 from marsw301.wad)Ģ / Wet Stuff / 40oz / dawno,dawno temu. Source ports that can't play module music willĮither have silence for the title screen and Known Bugs : Weird unfixable minor things can happen to the Other : GLDEFS, ZDoom and EDGE bubble effectsĮditor(s) used : Doom Builders, SLADE3, WhackED4 Gaia74 for the ZDoom-only bubble effects. Sea life, that is being hunted by fishermen, andĮxplore underwater ruins of ships, and ancientīarrels are replaced with sea mines that canĮxplode on contact with the player's body.Īdditional Credits to : DooMAD for 95% of the new textures, taken fromĤ0oz for the modified UDMX pallete and TITLEPIC. Author Info : Veterans and newer mappers alike.ĭescription : An underwater themed episode, where you explore the Source ports that can't play module music will either have silence for the title screen and intermission, or it can crash instead. Weird unfixable minor things can happen to the barrel replacement. Matador for playtesting and feedback Ceejay for the EDGE-only bubble effects. 40oz for the modified UDMX pallete and TITLEPIC. This project's leader Joe-IlyaĭooMAD for 95% of the new textures, taken from StalungCraeft. Barrels are replaced with sea mines that can explode on contact with the player's body.

An underwater themed episode, where you explore the sea life, that is being hunted by fishermen, and explore underwater ruins of ships, and ancient buildings.
